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Awesome quality manual. You really saved my bacon with this one. Was looking for some specific information with regards to my "new" vintage VCR that didn't come with the owners manual. This site is truely a goldmine of available manuals. The quality of the scans are top notch.
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Received downlink in less then 8 hours, Item was in good copy condition, and told me how to program the clock timer. The price was very resonable, and the process was very automated and was GREAT to work with.
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I was very pleased with the manual I got for my amateur (ham) radio. Without it I could not figure out how to input and/or change the P/L setting on my radio. It drove me nuts as the radio was essentially useless. That all changed when my manual came. Then it took only minutes and I was done. Now my radio works fine. This is an exceptionally good resource as it's a very easy and user friendly download. Thank you very much! Dziękujemy za!
BF5-UK - ok
2/05/02
2:51 PM
Page 72
The Championship mode is also a solo combat mode. This championship proposes arenas and adversaries at different levels. It allows you to access new arenas in other modes. The Deathmatch mode is an interactive combat mode that allows you to compete with other players. Prepare your Bots in the other two modes before challenging or accepting challenges from your friends (1). Respond quickly because challenges are only valid for a limited amount of time. Programming the Bots Bots are initially pre-programmed but you can improve their behaviour by changing their programming instructions, subject to their memory capacity. The main instructions are:
� FIRE: causes the Bot to fire. � HEAL: causes the Bot to repair its shield or its programming. � MOVE: causes the Bot to move forward. � WAIT: causes the Bot to remain immobile and invisible to its opponents. � TURN: causes the Bot to change direction. � JUMP: causes the Bot to advance to a later instruction. � IF SCAN JUMP: determines whether the enemy is on the Bot�s path. If yes, the program advances to a later instruction of your choice. � IF STUCK JUMP: determines whether the Bot has encountered an obstacle. If yes, the program advances to a later instruction of your choice. � IF HIT JUMP: determines whether the Bot has been hit. If yes, the program advances to a later instruction of your choice. � RET: return to the first instruction of the program.
(1)
Requires sending a message that is readable by One Touch 715 terminals only.
72
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