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Thank you for your manual It has the basic things to and i use the Oszi for Longer Time.
THX
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Actually, I was looking for this information for 3 years!...now thanks to you, the manual is on my hands and of great help, cause I understand now where I was doing wrong connections and wires...excellent, I'll be back to you if in need, thank you.
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This manual covers the main equipment features only. While it also includes the procedure for saving and loading from the now long obsolete memory cards it does not mention the how to operate with the optional floppy drive interface so I am still at a loss about how to use this! Note that there is a separate manual covering the MIDI interface and programming via the keyboard, not included in this download. You will also need to get hold of this if you want to use the MIDI interface properly. Basically there is little difference between this manual and the free to download manual for the similar PR60 model.
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Good list of manuals. I found a very rare one and easily get. Should be promptly to download, as we must to wait hours even after confirmed payment.
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The manual was properly scanned and perfectly readable. The only small problem is that I couldn't use my dear Ctrl + F to find a word I needed.
BF5-UK - ok
2/05/02
2:51 PM
Page 72
The Championship mode is also a solo combat mode. This championship proposes arenas and adversaries at different levels. It allows you to access new arenas in other modes. The Deathmatch mode is an interactive combat mode that allows you to compete with other players. Prepare your Bots in the other two modes before challenging or accepting challenges from your friends (1). Respond quickly because challenges are only valid for a limited amount of time. Programming the Bots Bots are initially pre-programmed but you can improve their behaviour by changing their programming instructions, subject to their memory capacity. The main instructions are:
� FIRE: causes the Bot to fire. � HEAL: causes the Bot to repair its shield or its programming. � MOVE: causes the Bot to move forward. � WAIT: causes the Bot to remain immobile and invisible to its opponents. � TURN: causes the Bot to change direction. � JUMP: causes the Bot to advance to a later instruction. � IF SCAN JUMP: determines whether the enemy is on the Bot�s path. If yes, the program advances to a later instruction of your choice. � IF STUCK JUMP: determines whether the Bot has encountered an obstacle. If yes, the program advances to a later instruction of your choice. � IF HIT JUMP: determines whether the Bot has been hit. If yes, the program advances to a later instruction of your choice. � RET: return to the first instruction of the program.
(1)
Requires sending a message that is readable by One Touch 715 terminals only.
72
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