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PIONEER CMX-3000/WAXJ
Owner's Manual


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Description of PIONEER CMX-3000/WAXJ Owner's Manual

Complete owner's manual in digital format. The manual will be available for download as PDF file after You purchase it.

Owner's Manual ( sometimes referred to as User's Guide or User's Manual ) contains information on how to use Your device. After placing order we'll send You download instructions on Your email address.

The manual is available in languages: English, Chinese Simplified

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Text excerpt from page 28 (click to view)
�����Applications

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Advanced operations

���步���
使��A ���B ����步����������以�������� ���������A �为������������B ������� ��A ������延���顺�������转��B ������� ��������B����度����快����A���B����� �为�步��置解���������被解��������正常�� �步����������� ����B ��������A �����������������转 ��B��������������B����度���������A ���B������步��解����� ����������PITCH�BEND��������达����步�

Beat Synchro (*)
After synchronizing the tempos of Player A and Player B, the Pitch Bend function can be used to adjust the timing of the beat. For example, if you wish Player A to be the reference for beat timing, if the beat timing on Player B lags behind that of Player A, slowly rotate the jog dial on Player B in the clockwise direction. When this is done, Player B�s playback speed will gradually become faster; release the jog dial at the point the beat timing of Player A and Player B are in synch. When the dial is released, the tempo returns to normal, and the synchronized beat timing is maintained. If Player B�s beat timing is in advance of Player A�s, slowly rotate Player B�s jog dial counterclockwise. When this is done, Player B�s playback speed will gradually slow; when the beat timing of Player A and Player B are in synch, release the jog dial. Besides the jog dial, Beat Sync can also be achieved by pressing the PITCH BEND + or � buttons.

��BPM�步���
�����以使两个���A �B ��B P M ���步���中���称为 �主��������BPM被��为设�正���中���CUE模��第 �个����������BPM���个�HOT� CUE�记������� ��使��

Auto BPM Synchro (*)
This function can be used to automatically synchronize the BPM of two players (A, B). The currently playing player is called the �master�; this player�s BPM is used as the reference for setting the BPM of the second player currently in pause or CUE mode (the �slave�), or a program tempo recorded in the HOT CUE button. Press the BPM SYNC button. ¶ The BPM SYNC button will flash and the player enters the BPM synchro playback mode. ¶ If both players are currently in playback mode, no synchronization is possible until playback is stopped on one of the players. When one player is stopped, the player still playing back is considered the master. ¶ If start is begun when the BPM on the slave player is unknown, synchro playback will begin at the point the slave�s BPM value is measured. ¶ During BPM synchro, the MASTER indicator will light on the �master� player�s display. On the slave player, the tempo control range display will turn off and the tempo change rate display will show the tempo compensation value. ¶ During BPM synchro, the slave player�s tempo will change to match any tempo changes on the master side. In this case, the tempo and pitch bend of the slave player cannot be independently adjusted. ¶ If playback is interrupted on the master player, the slave player will become the master. When this occurs, if the tempo control of the new master player is at a different setting from the tempo of the currently playing track, the display will alternately show the message dEc (or Inc), and the amount of tempo deviation. To reduce the tempo deviation to zero, move the tempo control slide to the "�" side if dEc is displayed, and to the "+" side if Inc is displayed. Speed control using the tempo control slide becomes possible when the tempo has been adjusted.

��BPM�SYNC��
¶ BPM�SYNC����������BPM�步��模�� ¶ ��两个�������模������个�������止��� ���步���个���止���������被�为主��� ¶ ��������BPM�������步��������BPM�被� ���置��� ¶ �B P M �步中�M A S T E R �示����主����示��亮������ ���������示��失�������示�表示��补��� ¶ �B P M �步中������������以便符�主����任�� ����此����������������以�������� ¶ ��主������被中�������为主���此�����为 �主�����������置���中����������示� �交���示��E�����I��������移�����E���示 ����侧移��������I � � ��示����侧移����� ����使�移�为��������������������� ��度���

� 修正�����
¶ ��BPM�步中���������置以�����示������示� ¶ ��A�B����中�������������A�B���TAP�� �次���������样�使�����侧�����主���侧 �����对��以使���������� 注�� ¶ ���������BPM�����������TAP���样��� ���精度�BPM�步��������BPM��步�������� �������好���BPM�步������ ¶ �BPM�步中�������������������������

7 Correcting beat timing
¶ When beat is detected during BPM synchro, the ring display will light to graphically indicate the four-beat timing. ¶ The four-beat timing of the currently playing track on players A, B can be designated by tapping the TAP button with that timing once on each of the two players. The beat timing of the slave player will be automatically brought into correspondence with that of the master player, so as to match the designated beat timing. NOTES: ¶ It may not be possible to correctly measure the BPM value for some tracks. If this happens, press the TAP button in time with the beat to enable a more accurate BPM synchro playback. However, if the BPM synchro range is outside the adjustable range of the player, appropriate BPM synchro playback may not be possible. ¶ During BPM synchro, the tempo control slide and pitch bend operations are disabled on the slave player.

28 <DRB1365>
ChK/En

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